Camera

new Cesium.Camera(scene)

The camera class, which is defined by position, direction, and frustum. The viewing frustum is defined by 6 planes (up, down, left, right, near, and far), and each plane can Represented by a Cartesian4 object, where the x, y, and z components define a unit vector perpendicular to the plane, and the w component is the distance of the plane from the origin/camera position.
Name Type Description
scene Scene Scene object.
Example:
//Create camera objects.
var camera = new Cesium.Camera(scene);
camera.position = new Cesium.Cartesian3();
camera.direction = Cesium.Cartesian3.negate(Cesium.Cartesian3.UNIT_Z, new Cesium.Cartesian3());
camera.up = Cesium.Cartesian3.clone(Cesium.Cartesian3.UNIT_Y);
camera.frustum.fov = Cesium.Math.PI_OVER_THREE;
camera.frustum.near = 1.0;
camera.frustum.far = 2.0;

Members

staticCesium.Camera.DEFAULT_OFFSET : HeadingPitchRange

The default heading/pitch/range that is used when the camera flies to a location that contains a bounding sphere.

staticCesium.Camera.DEFAULT_VIEW_FACTOR : Number

A scalar to multiply to the camera position and add it back after setting the camera to view the rectangle. A value of zero means the camera will view the entire Camera#DEFAULT_VIEW_RECTANGLE, a value greater than zero will move it further away from the extent, and a value less than zero will move it close to the extent.

staticCesium.Camera.DEFAULT_VIEW_RECTANGLE : Rectangle

The default rectangle the camera will view on creation.

readonlychanged : Event

Gets the event that will be raised when the camera has changed by percentageChanged.

constrainedAxis : Cartesian3

If set, the camera will not be able to rotate past this axis in either direction.
Default Value: undefined

defaultLookAmount : Number

The default amount to rotate the camera when an argument is not provided to the look methods.
Default Value: Math.PI / 60.0

defaultMoveAmount : Number

The default amount to move the camera when an argument is not provided to the move methods.
Default Value: 100000.0;

defaultRotateAmount : Number

The default amount to rotate the camera when an argument is not provided to the rotate methods.
Default Value: Math.PI / 3600.0

defaultZoomAmount : Number

The default amount to move the camera when an argument is not provided to the zoom methods.
Default Value: 100000.0;

direction : Cartesian3

Camera view direction.

readonlydirectionWC : Cartesian3

Gets the view direction of the camera in world coordinates.

flyCircleLoop : Boolean

Set whether the camera rotates around the point to turn on the loop mode.
Example:
var scene = viewer.scene;
var camera = scene.camera;
//Set the camera loop mode
camera.flyCircleLoop = true;

flyClampToGround : Boolean

Set whether to fly close to the ground. The default is flase. When it is set to true, it will always fly above the terrain and will not drill into the terrain.

frustum : Frustum

The spatial area in the field of view, that is, the viewing cone.
Default Value: PerspectiveFrustum()
See:

readonlyheading : Number

Get the azimuth angle of the camera, in radians.

readonlyinverseTransform : Matrix4

Gets the inverse camera transform.
Default Value: Matrix4.IDENTITY

readonlyinverseViewMatrix : Matrix4

Gets the inverse view matrix.
See:

maximumZoomFactor : Number

The factor multiplied by the the map size used to determine where to clamp the camera position when zooming out from the surface. The default is 1.5. Only valid for 2D and the map is rotatable.
Default Value: 1.5

readonlymoveEnd : Event

Gets the event that will be raised when the camera has stopped moving.

readonlymoveStart : Event

Gets the event that will be raised at when the camera starts to move.

percentageChanged : number

The amount the camera has to change before the changed event is raised. The value is a percentage in the [0, 1] range.
Default Value: 0.5

readonlypitch : Number

Get the pitch angle of the camera, in radians.

position : Cartesian3

The position of the camera object.

readonlypositionCartographic : Cartographic

Gets the Cartographic position of the camera, with longitude and latitude expressed in radians and height in meters. In 2D and Columbus View, it is possible for the returned longitude and latitude to be outside the range of valid longitudes and latitudes when the camera is outside the map.

readonlypositionWC : Cartesian3

Gets the position of the camera in world coordinates.
The camera's right direction.

readonlyrightWC : Cartesian3

Gets the right direction of the camera in world coordinates.

readonlyroll : Number

Get the camera rotation angle, the unit is radians.

sensitivePositionRatio : Number

Get or set the ratio of terrain sensitive points, the range is between 0-1.

speedRatio : Number

Set the rotation rate around the point.

readonlytransform : Matrix4

Gets the camera's reference frame. The inverse of this transformation is appended to the view matrix.
Default Value: Matrix4.IDENTITY

up : Cartesian3

The upward direction of the camera.

readonlyupWC : Cartesian3

Gets the up direction of the camera in world coordinates.

readonlyviewMatrix : Matrix4

Gets the view matrix.
See:

Methods

cameraToWorldCoordinates(cartesian, result)Cartesian4

Transform a vector or point from the camera's reference frame to world coordinates.
Name Type Description
cartesian Cartesian4 The vector or point to transform.
result Cartesian4 optional The object onto which to store the result.
Returns:
The transformed vector or point.

cameraToWorldCoordinatesPoint(cartesian, result)Cartesian3

Transform a point from the camera's reference frame to world coordinates.
Name Type Description
cartesian Cartesian3 The point to transform.
result Cartesian3 optional The object onto which to store the result.
Returns:
The transformed point.

cameraToWorldCoordinatesVector(cartesian, result)Cartesian3

Transform a vector from the camera's reference frame to world coordinates.
Name Type Description
cartesian Cartesian3 The vector to transform.
result Cartesian3 optional The object onto which to store the result.
Returns:
The transformed vector.

cancelFlight()

Cancels the current camera flight if one is in progress. The camera is left at it's current location.

computeViewRectangle(ellipsoid, result)Rectangle|undefined

Computes the approximate visible rectangle on the ellipsoid.
Name Type Default Description
ellipsoid Ellipsoid Ellipsoid.WGS84 optional The ellipsoid that you want to know the visible region.
result Rectangle optional The rectangle in which to store the result
Returns:
The visible rectangle or undefined if the ellipsoid isn't visible at all.

disableReflection()

Disables reflection modification previously turned on with enableReflection.

distanceToBoundingSphere(boundingSphere)Number

Return the distance from the camera to the front of the bounding sphere.
Name Type Description
boundingSphere BoundingSphere The bounding sphere in world coordinates.
Returns:
The distance to the bounding sphere.

enableReflection(plane)

Modifies this frustum so it always renders from the reflection of itself through the plane specified.
Name Type Description
plane Plane optional the reflection of plane

flyCircle(center)

The camera rotates around the center point.
Name Type Description
center Number The three-dimensional space coordinate value of the point drawn in the scene.
Example:
var scene = viewer.scene;
var camera = scene.camera;
var handlerPoint = new Cesium.DrawHandler(viewer,Cesium.DrawMode.Point);
    handlerPoint.drawEvt.addEventListener(function(result){
    center = result.object.position;
    //The camera rotates around the center point.
    camera.flyCircle(center);
    });

flyHome(duration)

Fly the camera to the home view. Use Camera#.DEFAULT_VIEW_RECTANGLE to set the default view for the 3D scene. The home view for 2D and columbus view shows the entire map.
Name Type Description
duration Number optional The duration of the flight in seconds. If omitted, Cesium attempts to calculate an ideal duration based on the distance to be traveled by the flight. See Camera#flyTo

flyTo(options)

The camera flies from the current position to the new spatial position.
Name Type Description
options Object The object has the following properties:
Name Type Description
destination Cartesian3 | Rectangle The final position of the camera in the WGS84 world coordinate system, or the rectangular area visible in the top-down view.
orientation Object optional Contains objects with attributes of direction, up, heading, pitch, and roll. By default, the direction in 3D points to the center of the frame, and in the Columbus view it points to the negative z direction. In 3D, the up direction (up) points to the local north direction, while in the Columbus view it points to the positive y direction. In infinite scroll mode, orientation is not used in the 2D view.
duration Number optional Flight duration (in seconds). If omitted, the reasonable duration is calculated from the flight distance.
complete Camera~FlightCompleteCallback optional The function to be executed when the flight is completed.
cancel Camera~FlightCancelledCallback optional The function executed when the flight is cancelled.
endTransform Matrix4 optional The transformation matrix of the reference frame the camera will be in when the flight is completed.
maximumHeight Number optional The maximum altitude in flight.
easingFunction EasingFunction | EasingFunction~Callback optional The function is called upon release.
pitchAdjustHeight Number optional If camera flyes higher than that value, adjust pitch duiring the flight to look down, and keep Earth in viewport.
flyOverLongitude Number optional There are always two ways between 2 points on globe. This option force camera to choose fight direction to fly over that longitude.
flyOverLongitudeWeight Number optional Fly over the lon specifyed via flyOverLongitude only if that way is not longer than short way times flyOverLongitudeWeight.
Throws:
  • DeveloperError : If either direction or up is provided, both need to be provided.
Example:
//1. Fly to the position indicated by the top-down view
viewer.camera.flyTo({
    destination : Cesium.Cartesian3.fromDegrees(-117.16, 32.71, 15000.0)
});

// 2. Fly to the rectangle represented by the top-down view
viewer.camera.flyTo({
    destination : Cesium.Rectangle.fromDegrees(west, south, east, north)
});

// 3. Fly to the position where the unit vector represents the direction (orientatin)
viewer.camera.flyTo({
    destination : Cesium.Cartesian3.fromDegrees(-122.19, 46.25, 5000.0),
    orientation : {
        direction : new Cesium.Cartesian3(-0.04231243104240401, -0.20123236049443421, -0.97862924300734),
        up : new Cesium.Cartesian3(-0.47934589305293746, -0.8553216253114552, 0.1966022179118339)
    }
});

// 4. Fly to use the azimuth angle (heading), pitch angle (pitch), roll angle (roll) to indicate the position (orientatin)
viewer.camera.flyTo({
    destination : Cesium.Cartesian3.fromDegrees(-122.19, 46.25, 5000.0),
    orientation : {
        heading : Cesium.Math.toRadians(175.0),
        pitch : Cesium.Math.toRadians(-35.0),
        roll : 0.0
    }
});

flyToBoundingSphere(boundingSphere, options)

Flies the camera to a location where the current view contains the provided bounding sphere.

The offset is heading/pitch/range in the local east-north-up reference frame centered at the center of the bounding sphere. The heading and the pitch angles are defined in the local east-north-up reference frame. The heading is the angle from y axis and increasing towards the x axis. Pitch is the rotation from the xy-plane. Positive pitch angles are below the plane. Negative pitch angles are above the plane. The range is the distance from the center. If the range is zero, a range will be computed such that the whole bounding sphere is visible.

In 2D and Columbus View, there must be a top down view. The camera will be placed above the target looking down. The height above the target will be the range. The heading will be aligned to local north.

Name Type Description
boundingSphere BoundingSphere The bounding sphere to view, in world coordinates.
options Object optional Object with the following properties:
Name Type Description
duration Number optional The duration of the flight in seconds. If omitted, Cesium attempts to calculate an ideal duration based on the distance to be traveled by the flight.
offset HeadingPitchRange optional The offset from the target in the local east-north-up reference frame centered at the target.
complete Camera~FlightCompleteCallback optional The function to execute when the flight is complete.
cancel Camera~FlightCancelledCallback optional The function to execute if the flight is cancelled.
endTransform Matrix4 optional Transform matrix representing the reference frame the camera will be in when the flight is completed.
maximumHeight Number optional The maximum height at the peak of the flight.
pitchAdjustHeight Number optional If camera flyes higher than that value, adjust pitch duiring the flight to look down, and keep Earth in viewport.
flyOverLongitude Number optional There are always two ways between 2 points on globe. This option force camera to choose fight direction to fly over that longitude.
flyOverLongitudeWeight Number optional Fly over the lon specifyed via flyOverLongitude only if that way is not longer than short way times flyOverLongitudeWeight.
easingFunction EasingFunction | EasingFunction~Callback optional Controls how the time is interpolated over the duration of the flight.

getMagnitude()Number

Gets the magnitude of the camera position. In 3D, this is the vector magnitude. In 2D and Columbus view, this is the distance to the map.
Returns:
The magnitude of the position.

getPickRay(windowPosition, result)Ray

Create a ray from the camera position through the pixel at windowPosition in world coordinates.
Name Type Description
windowPosition Cartesian2 The x and y coordinates of a pixel.
result Ray optional The object onto which to store the result.
Returns:
Returns the Cartesian3 position and direction of the ray.

getPixelSize(boundingSphere, drawingBufferWidth, drawingBufferHeight)Number

Return the pixel size in meters.
Name Type Description
boundingSphere BoundingSphere The bounding sphere in world coordinates.
drawingBufferWidth Number The drawing buffer width.
drawingBufferHeight Number The drawing buffer height.
Returns:
The pixel size in meters.

getRectangleCameraCoordinates(rectangle, result)Cartesian3

Get the camera position needed to view a rectangle on an ellipsoid or map
Name Type Description
rectangle Rectangle The rectangle to view.
result Cartesian3 optional The camera position needed to view the rectangle
Returns:
The camera position needed to view the rectangle

look(axis, angle)

Rotate each of the camera's orientation vectors around axis by angle
Name Type Description
axis Cartesian3 The axis to rotate around.
angle Number optional The angle, in radians, to rotate by. Defaults to defaultLookAmount.
See:

lookAt(target, offset)

Set the camera position and direction through the target and offset. The target (target) is expressed in world coordinates; the offset (offset) is the Cartesian coordinate or "heading/pitch angle/range" in the local "east-north-up" reference system centered on the target. /range)". If the offset (offset) is represented by Cartesian coordinates, it represents the offset from the center of the reference frame defined by the transformation matrix. If the offset (offset) is represented by "heading/pitch/range", the angles of the heading and pitch are determined by the reference frame defined by the transformation matrix, and the heading starts from the y axis toward the x The axis increases, the pitch angle (pitch) is the rotation angle from the xy plane, the positive pitch angle is below the plane, and the negative pitch angle is above the plane. The range is the distance from the center point. In 2D, it must be a top-down view, the camera is located above the top of the target, and the height value above the target is the offset. The azimuth angle is determined according to the offset. If the azimuth angle cannot be determined from the offset, the azimuth angle is the north direction.
Name Type Description
target Cartesian3 The spatial position of the target in world coordinates.
offset Cartesian3 | HeadingPitchRange The offset from the local "East-North-Up" reference frame centered on the target.
Throws:
Example:
// 1. Use Cartesian coordinates to set the offset
var center = Cesium.Cartesian3.fromDegrees(-98.0, 40.0);
viewer.camera.lookAt(center, new Cesium.Cartesian3(0.0, -4790000.0, 3930000.0));

// 2. Use HeadingPitchRange to set the offset
var center = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);
var heading = Cesium.Math.toRadians(50.0);
var pitch = Cesium.Math.toRadians(-20.0);
var range = 5000.0;
viewer.camera.lookAt(center, new Cesium.HeadingPitchRange(heading, pitch, range));

lookAtTransform(transform, offset)

Sets the camera position and orientation using a target and transformation matrix. The offset can be either a cartesian or heading/pitch/range. If the offset is a cartesian, then it is an offset from the center of the reference frame defined by the transformation matrix. If the offset is heading/pitch/range, then the heading and the pitch angles are defined in the reference frame defined by the transformation matrix. The heading is the angle from y axis and increasing towards the x axis. Pitch is the rotation from the xy-plane. Positive pitch angles are below the plane. Negative pitch angles are above the plane. The range is the distance from the center. In 2D, there must be a top down view. The camera will be placed above the center of the reference frame. The height above the target will be the magnitude of the offset. The heading will be determined from the offset. If the heading cannot be determined from the offset, the heading will be north.
Name Type Description
transform Matrix4 The transformation matrix defining the reference frame.
offset Cartesian3 | HeadingPitchRange optional The offset from the target in a reference frame centered at the target.
Throws:
Example:
// 1. Using a cartesian offset
var transform = Cesium.Transforms.eastNorthUpToFixedFrame(Cesium.Cartesian3.fromDegrees(-98.0, 40.0));
viewer.camera.lookAtTransform(transform, new Cesium.Cartesian3(0.0, -4790000.0, 3930000.0));

// 2. Using a HeadingPitchRange offset
var transform = Cesium.Transforms.eastNorthUpToFixedFrame(Cesium.Cartesian3.fromDegrees(-72.0, 40.0));
var heading = Cesium.Math.toRadians(50.0);
var pitch = Cesium.Math.toRadians(-20.0);
var range = 5000.0;
viewer.camera.lookAtTransform(transform, new Cesium.HeadingPitchRange(heading, pitch, range));

lookDown(amount)

Rotates the camera around its right vector by amount, in radians, in the opposite direction of its up vector.
Name Type Description
amount Number optional The amount, in radians, to rotate by. Defaults to defaultLookAmount.
See:

lookLeft(amount)

Rotates the camera around its up vector by amount, in radians, in the opposite direction of its right vector.
Name Type Description
amount Number optional The amount, in radians, to rotate by. Defaults to defaultLookAmount.
See:

lookRight(amount)

Rotates the camera around its up vector by amount, in radians, in the direction of its right vector.
Name Type Description
amount Number optional The amount, in radians, to rotate by. Defaults to defaultLookAmount.
See:

lookUp(amount)

Rotates the camera around its right vector by amount, in radians, in the direction of its up vector.
Name Type Description
amount Number optional The amount, in radians, to rotate by. Defaults to defaultLookAmount.
See:

move(direction, amount)

Translates the camera's position by amount along direction.
Name Type Description
direction Cartesian3 The direction to move.
amount Number optional The amount, in meters, to move. Defaults to defaultMoveAmount.
See:

moveBackward(amount)

Translates the camera's position by amount along the opposite direction of the camera's view vector.
Name Type Description
amount Number optional The amount, in meters, to move. Defaults to defaultMoveAmount.
See:

moveDown(amount)

Translates the camera's position by amount along the opposite direction of the camera's up vector.
Name Type Description
amount Number optional The amount, in meters, to move. Defaults to defaultMoveAmount.
See:

moveForward(amount)

Translates the camera's position by amount along the camera's view vector.
Name Type Description
amount Number optional The amount, in meters, to move. Defaults to defaultMoveAmount.
See:

moveLeft(amount)

Translates the camera's position by amount along the opposite direction of the camera's right vector.
Name Type Description
amount Number optional The amount, in meters, to move. Defaults to defaultMoveAmount.
See:

moveRight(amount)

Translates the camera's position by amount along the camera's right vector.
Name Type Description
amount Number optional The amount, in meters, to move. Defaults to defaultMoveAmount.
See:

moveUp(amount)

Translates the camera's position by amount along the camera's up vector.
Name Type Description
amount Number optional The amount, in meters, to move. Defaults to defaultMoveAmount.
See:

pickEllipsoid(windowPosition, ellipsoid, result)Cartesian3

Pick an ellipsoid or map.
Name Type Default Description
windowPosition Cartesian2 The x and y coordinates of a pixel.
ellipsoid Ellipsoid Ellipsoid.WGS84 optional The ellipsoid to pick.
result Cartesian3 optional The object onto which to store the result.
Returns:
If the ellipsoid or map was picked, returns the point on the surface of the ellipsoid or map in world coordinates. If the ellipsoid or map was not picked, returns undefined.

rotate(axis, angle)

Rotates the camera around axis by angle. The distance of the camera's position to the center of the camera's reference frame remains the same.
Name Type Description
axis Cartesian3 The axis to rotate around given in world coordinates.
angle Number optional The angle, in radians, to rotate by. Defaults to defaultRotateAmount.
See:

rotateDown(angle)

Rotates the camera around the center of the camera's reference frame by angle downwards.
Name Type Description
angle Number optional The angle, in radians, to rotate by. Defaults to defaultRotateAmount.
See:

rotateLeft(angle)

Rotates the camera around the center of the camera's reference frame by angle to the left.
Name Type Description
angle Number optional The angle, in radians, to rotate by. Defaults to defaultRotateAmount.
See:

rotateRight(angle)

Rotates the camera around the center of the camera's reference frame by angle to the right.
Name Type Description
angle Number optional The angle, in radians, to rotate by. Defaults to defaultRotateAmount.
See:

rotateUp(angle)

Rotates the camera around the center of the camera's reference frame by angle upwards.
Name Type Description
angle Number optional The angle, in radians, to rotate by. Defaults to defaultRotateAmount.
See:

setView(options)

Set the camera position, direction and transformation.
Name Type Description
options Object The object has the following properties:
Name Type Description
destination Cartesian3 | Rectangle optional The final position of the camera in the WGS84 world coordinate system, or the rectangular area visible in the top-down view.
orientation Object optional Contains objects with attributes of direction, up, heading, pitch, and roll. By default, the direction in 3D points to the center of the frame, and in the Columbus view it points to the negative z direction. In 3D, the up direction (up) points to the local north direction, while in the Columbus view it points to the positive y direction. In infinite scroll mode, orientation is not used in the 2D view.
endTransform Matrix4 optional Represents the transformation matrix of the camera's reference coordinate system.
convert Boolean optional Whether to convert the destination from world cool¡£
Example:
// 1. Set the position through the top-down view.
viewer.camera.setView({
    destination : Cesium.Cartesian3.fromDegrees(-117.16, 32.71, 15000.0)
});

// 2 Set the view through the azimuth, pitch, and roll angle.
viewer.camera.setView({
    destination : cartesianPosition,
    orientation: {
        heading : Cesium.Math.toRadians(90.0), // east, default value is 0.0 (north)
        pitch : Cesium.Math.toRadians(-90),    // default value (looking down)
        roll : 0.0                             // default value
    }
});

// 3. The spatial position of the camera remains unchanged, and the azimuth, pitch and roll angles are changed.
viewer.camera.setView({
    orientation: {
        heading : Cesium.Math.toRadians(90.0), // east, default value is 0.0 (north)
        pitch : Cesium.Math.toRadians(-90),    // default value (looking down)
        roll : 0.0                             // default value
    }
});


//4. View the rectangle in a top-down view.
viewer.camera.setView({
    destination : Cesium.Rectangle.fromDegrees(west, south, east, north)
});

// 5. Set the camera position by using the orientation of the unit vector.
viewer.camera.setView({
    destination : Cesium.Cartesian3.fromDegrees(-122.19, 46.25, 5000.0),
    orientation : {
        direction : new Cesium.Cartesian3(-0.04231243104240401, -0.20123236049443421, -0.97862924300734),
        up : new Cesium.Cartesian3(-0.47934589305293746, -0.8553216253114552, 0.1966022179118339)
    }
});

stopFlyCircle()

Stop the camera from rotating around the center point.

switchToOrthographicFrustum()

Switches the frustum/projection to orthographic. This function is a no-op in 2D which will always be orthographic.

switchToPerspectiveFrustum()

Switches the frustum/projection to perspective. This function is a no-op in 2D which must always be orthographic.

twistLeft(amount)

Rotate the camera counter-clockwise around its direction vector by amount, in radians.
Name Type Description
amount Number optional The amount, in radians, to rotate by. Defaults to defaultLookAmount.
See:

twistRight(amount)

Rotate the camera clockwise around its direction vector by amount, in radians.
Name Type Description
amount Number optional The amount, in radians, to rotate by. Defaults to defaultLookAmount.
See:

viewBoundingSphere(boundingSphere, offset)

Sets the camera so that the current view contains the provided bounding sphere.

The offset is heading/pitch/range in the local east-north-up reference frame centered at the center of the bounding sphere. The heading and the pitch angles are defined in the local east-north-up reference frame. The heading is the angle from y axis and increasing towards the x axis. Pitch is the rotation from the xy-plane. Positive pitch angles are below the plane. Negative pitch angles are above the plane. The range is the distance from the center. If the range is zero, a range will be computed such that the whole bounding sphere is visible.

In 2D, there must be a top down view. The camera will be placed above the target looking down. The height above the target will be the range. The heading will be determined from the offset. If the heading cannot be determined from the offset, the heading will be north.

Name Type Description
boundingSphere BoundingSphere The bounding sphere to view, in world coordinates.
offset HeadingPitchRange optional The offset from the target in the local east-north-up reference frame centered at the target.
Throws:
  • DeveloperError : viewBoundingSphere is not supported while morphing.

worldToCameraCoordinates(cartesian, result)Cartesian4

Transform a vector or point from world coordinates to the camera's reference frame.
Name Type Description
cartesian Cartesian4 The vector or point to transform.
result Cartesian4 optional The object onto which to store the result.
Returns:
The transformed vector or point.

worldToCameraCoordinatesPoint(cartesian, result)Cartesian3

Transform a point from world coordinates to the camera's reference frame.
Name Type Description
cartesian Cartesian3 The point to transform.
result Cartesian3 optional The object onto which to store the result.
Returns:
The transformed point.

worldToCameraCoordinatesVector(cartesian, result)Cartesian3

Transform a vector from world coordinates to the camera's reference frame.
Name Type Description
cartesian Cartesian3 The vector to transform.
result Cartesian3 optional The object onto which to store the result.
Returns:
The transformed vector.

zoomIn(amount)

Zooms amount along the camera's view vector.
Name Type Description
amount Number optional The amount to move. Defaults to defaultZoomAmount.
See:

zoomOut(amount)

Zooms amount along the opposite direction of the camera's view vector.
Name Type Description
amount Number optional The amount to move. Defaults to defaultZoomAmount.
See:

Type Definitions

FlightCancelledCallback()

A function that will execute when a flight is cancelled.

FlightCompleteCallback()

A function that will execute when a flight completes.